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Hypervision AR pass-through vs regular AR see-through

The standard AR see-through (waveguides or bird-bath based) allows only 30° - 60° of the virtual real and application requiring peripheral vision augmentation are not possible. Regular VR headsets with RGB pass-through imaging are also can stimulate the limited FoV of 80° - 120°.

Hypervision AR/XR takes advantage of VRDom architecture. By means of high resolution, high frame rate and multiple camera for central stereo and extended peripheral real world imaging, the pass-through AR/XR could be implemented without partial obscuration of the real world. In such way Virtual, Augmented and Real world vision is completely stimulating the visual field.

See-through AR

Standard AR
(See-through)

Reality FoV

Virtuality FoV

Pass-through AR/XR

Hypervision VR
(+Pass-through)

Standard VR

(+Pass-through)

Virtuality FoV

Reality FoV

Virtuality FoV

Reality FoV

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