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Hypervision LTD is deep-tech startup resolving VR/MR human vision related challenges

High-end Visual Engines provider for VR/MR productivity & enjoyment :
- Widest undistorted Field of View (up to 240
° horizontally, 130° vertically)
- biggest Eyebox & edge2edge clarity
- Compact size, low weight
+ R&D to resolve VR/MR Challenges:
- Vergence Accommodation Correspondence
- Dynamic Range & Brightness
- Cost reduction of high end Visual Engines 
- Effectiveness for high-end simulators & remote robotics
hypervision_2030mission_edited.jpg

Total Human Field of View XR Enablement

From 2026, VR/MR developers of applications requiring situational awareness for flight/driving simulators, remote vehicles/robots supervision or Location Based Entertainment (e.g. paintball game) will get access to the technology by Hypervision

    For complete human field of view (FoV) stimulation, Hypervision is offering VRDOM architecture supporting up to 270°x130°@90°stereo-overlap. This architecture is intended for enterprises as a low cost alternative to the "Dome Projection rooms" or "Six wall caves". Considering VR Community feedback that horizontal FoV of 140° to 180° could be good enough while preserving the huge vertical FoV has more importance, we introducing the PanoVR1.RDK, that was demonstrated on AWE-USA in June 2024 and is previewed in podcast of Artur's tech tales.

 

   The PanoVR1.RDK is based on the HO140.Rev2 visual engine that is compatible with 2.56" fast LCDs (2.16K BOE or 2.73K TCL) and provides up to 130° monocular FoV (horizontal & vertical). The PanoVR1.RDK is configured to supply 160°x120°@80°stereo-overlap. The architecture allows to configure the horizontal FoV from 140°x120°@100° of stereo-overlap to 180°x120°@60°stereo-overlap, depending on user preference. There is also possibility to shift fast LCD orientation by 45° Z-axis rotation to add 2x10°= 20° for each dimension, so max FoV configuration could be 180°x130°@80°stereo-overlap or 160°x130°@100°stereo-overlap.

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    To make the PanoVR1.RDK affordable we are working on mass production processes of HO140.Rev2 Visual Engines and  release of the PanoVR1.RDK is planned to H1-2026. It will be PC-tethered solution with Thunderbolt 4 connection and 3DOF with possibility to add off-the-shelf trackers to extend to 6DOF. For the MR functionality, the high-PPD wide FoV pass-through will be offered in H2-2026. As for VRDOM architecture an expansion with peripheral Visual Engines is planned as PanoVR1.X.RDK during H2-2026 to provide 240°x120°@90°stereo-overlap.

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PanoVR1 side-back view

- FoV: 160°x120° (configurable from 140°x120°@100°stereo and up to 180°x130°@80°stereo)

- Based on 2.56" 2.16K (or 2.73K) fast LCD providing 21 (or 27) PPD in central FoV

- SDK, Unity3D example, GPU shader

- IMU 3DOF (option to use add-on for 6 DOF)

PanoVR1 top-front view
PanoVR1 Horizontal Vertical Biocular FoV

Currently we are collecting your demands therefore please fill questionary below and that will help us to consolidate PanoVR1.RDK technical specifications, priorities, roadmap and business proposal:

AnchorQ1
PanoVR1 RDK Reservation & Questionary 
Please chek boxes your Apps the wideFOV is needed for Required
Horizontal minimal FoV needed
Vertical minimal FoV needed
1.Does PC tethered basic PanoVR RDK supports your needs

Please answer if you interested in optional Add-on modules/features:

2. 6DOF
3. Hands controller
4. Gaze tracker
5. Face-mimics tracking (with 3D face module can reproduce exactly real face and emotions)
6. Real World (MR) pass-through Stereo Camera 180x130deg/60FPS/40PPD
7. Wireless solution:

Thanks for applying you PanoVR preferences! Your cooperation is highly appreciated !

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